Snapdragon XR1 Platform
Even though Qualcomm chips have been widely used for VR and AR devices over the past couple of years, none of its hardware is exclusively designed for augmented and virtual reality headsets. With their latest XR1 chipset, the company is looking to diversify and explore an opportunity in the niche.
The XR1 is still capable of driving 4K displays at 60 fps and comes with support for voice activation and simple controllers. This means no hand tracking, no room scale tracking – the chip is mostly suitable for 360-degree viewing and “lean back” experience.
It seems like Qualcomm is just dipping its toe into the water with the XR1 and if the venture turns out to be successful, it’s not too far-fetched to see Qualcomm-powered high-end VR headsets in the near future. For now, the XR1 will be the only VR/AR exclusive chip and will be used in devices later this year and in early 2019.
With three- and six-degrees of freedom (3DoF, 6DoF) head tracking and controller capabilities for XR devices, the Snapdragon XR1 Platform supports a high level of freedom for users to move around, interact, and play within their virtual and augmented world.
With three- and six-degrees of freedom (3DoF, 6DoF) head tracking and controller capabilities for XR devices, the Snapdragon XR1 Platform gives users a greater level of freedom to move around, interact, and play within their virtual and augmented world.