This week, Google revealed its upcoming game streaming plans during its GDC Keynote. Stadia will be the continuation of efforts that began with Project Stream, giving future consumers access to the latest games at the highest settings, streamed over the internet into their internet browser. Many important details when it comes to Stadia, such as the final pricing model, are still unknown.
Google has made it clear it wants to change how the traditional video gaming market works forever with Stadia. You won’t need an expensive gaming PC or a dedicated game console. Instead, you’ll just need access to Google’s Chrome browser to instantly play games on a phone, tablet, PC, or TV. It’s a bold vision for where gaming is heading, and Google hopes its Stadia cloud streaming service will make it a reality
The Stadia premise is that you’ll be able to watch a clip of a game and then instantly play it or even launch to the very same point in the game of the clip you were watching. Streamers will be able to create lobbies for fans to join and play with them on YouTube, and Stadia will support instant clipping to the video service. This is a game console running in the cloud and built for the YouTube generation, and it’s Google’s big push here.
Chrome also plays a big role as Google’s dominant web browser. Stadia will only be available through Chrome, Chromecast, and on Android devices initially. Google has promised more browsers in the future, but it’s not clear when this will arrive. Google only demonstrated the service on its own devices, and there was no mention of iOS support through a dedicated app or Apple’s Safari mobile browser.
Google’s Stadia platform, gamers have begun asking deeper, more troubling questions. What do mods look like in a world of game streaming? What happens to game preservation? What happens if Google dwarfs gaming the same way it has with search, browsers, and advertising? And most worryingly of all, what happens if Google decides to walk away from the industry later on?
Google is using Linux as the operating system powering its hardware on the server side. That means game developers will need to port their games to Stadia, and you won’t be able to bring games you already own like some other cloud gaming services (Nvidia’s GeForce Now or Shadow).
Google is partnering with Unreal and Unity and even middleware companies like Havok, but there’s going to be some lifting involved for developers to get games onto Stadia. Google needs to convince big publishers to sign up, but it failed to detail how much it costs to develop, publish, and run games on Stadia.